Should I ship an FPS?
FPS
Of 1,987 developers who shipped an FPS in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 3,809 more are announced, ×3.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $1.3k, ×0.8 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $1.0M, ×669 the market median. Revenue is up 15% on the market; 3,809 games are announced against 1,101 developers who shipped in the last year.
| Bottom 30% | $299 (exactly $299) |
|---|---|
| Median | $1.3k (exactly $1,256) |
| Top 25% | $12k (exactly $11,527) |
| Top 5% | $1.0M (exactly $1,002,698) |
| Developers, 2 yr | 1,987 |
| Released games | 7,835 |
| Announced | 3,809 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 15% on the market, supply 15% more developers than the period before.
Free games: 17%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- FPS
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- FPS
- Price point
- $5.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $5.99.
The top 10 games average 79% positive over 1,145,534 reviews.
What kills games here
3 in 10 developers made under $300. 8 in 10 of the 1,245 games released 1 to 2 years ago have fewer than 100 reviews. 3,809 games are announced against 1,101 developers who shipped in the last year, ×3.5 per shipper.
All pairs with FPS
- FPS + LGBTQ+ Fair $32k
- FPS + Dating Sim Fair $19k
- FPS + Idler Fair $4.2k
- FPS + Gambling Fair $4.1k
- FPS + Faith Fair $1.9k
- FPS + Precision Platformer Fair $1.6k
- FPS + Martial Arts Fair $1.4k
- FPS + Walking Simulator Fair $1.2k
- FPS + Runner Long shot $958
- Action RTS + FPS Long shot $899
- FPS + Bullet Hell Long shot $629
- FPS + Dogs Long shot $594
- Extraction Shooter + FPS Poor odds $219k
- Open World Survival Craft + FPS Poor odds $80k
- Class-Based + FPS Poor odds $70k
- FPS + Romance Poor odds $19k
- FPS + JRPG Poor odds $19k
- FPS + Loot Poor odds $18k
- FPS + World War I Poor odds $17k
- FPS + Pirates Poor odds $17k
- FPS + Visual Novel Poor odds $15k
- FPS + Capitalism Poor odds $13k
- FPS + Mechs Poor odds $12k
- FPS + Cold War Poor odds $10k
- FPS + Level Editor Poor odds $9.6k
- FPS + Fishing Poor odds $8.8k
- FPS + Lovecraftian Poor odds $8.1k
- FPS + Transhumanism Poor odds $8.1k
- Automobile Sim + FPS Poor odds $7.7k
- FPS + Noir Poor odds $7.6k
- CRPG + FPS Poor odds $7.5k
- FPS + Modern Poor odds $6.3k
- FPS + Metroidvania Poor odds $6.3k
- FPS + Spectacle fighter Poor odds $6.2k
- FPS + Hacking Poor odds $6.1k
- FPS + Female Protagonist Poor odds $5.8k
- FPS + Inventory Management Poor odds $5.5k
- FPS + Mining Poor odds $5.3k
- FPS + Gun Customization Poor odds $5.1k
- FPS + Character Customization Poor odds $4.8k
- FPS + Driving Poor odds $4.8k
- FPS + Mythology Poor odds $4.7k
- Co-op + FPS Poor odds $4.3k
- FPS + Souls-like Poor odds $4.2k
- FPS + Tabletop Poor odds $4.1k
- FPS + Vehicular Combat Poor odds $4.1k
- FPS + Base Building Poor odds $4.0k
- FPS + Outbreak Sim Poor odds $4.0k
- Immersive Sim + FPS Poor odds $3.9k
- FPS + Interactive Fiction Poor odds $3.9k
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Cyberpunk 2077 | older | $59.99 | 883,400 87% | 27M | $1.6B (exactly $1,589,854,980) | CD PROJEKT RED |
| | Red Dead Redemption 2 | older | $59.99 | 846,270 92% | 25M | $1.5B (exactly $1,523,032,119) | Rockstar Games |
| | Rust | older | $39.99 | 1,167,920 87% | 35M | $1.4B (exactly $1,401,153,624) | Facepunch Studios |
| | Battlefield™ 6 | $69.99 | 295,442 63% | 8.9M | $620M (exactly $620,339,567) | Battlefield Studios | |
| | DayZ | older | $49.99 | 387,850 78% | 12M | $582M (exactly $581,658,645) | Bohemia Interactive |
| | No Man's Sky | older | $59.99 | 315,054 83% | 9.5M | $567M (exactly $567,002,684) | Hello Games |
| | Battlefield™ 2042 | older | $59.99 | 260,308 49% | 7.8M | $468M (exactly $468,476,308) | DICE |
| | Ready or Not | older | $49.99 | 265,219 79% | 8.0M | $398M (exactly $397,748,934) | VOID Interactive |
| | Sea of Thieves: 2026 Edition | older | $39.99 | 322,072 88% | 9.7M | $386M (exactly $386,389,778) | Rare Ltd |
| | 7 Days to Die | older | $44.99 | 273,589 87% | 8.2M | $369M (exactly $369,263,073) | The Fun Pimps |
| | Resident Evil Requiem | $69.99 | 106,931 95% | 3.2M | $225M (exactly $224,523,021) | CAPCOM Co., Ltd. | |
| | S.T.A.L.K.E.R. 2: Heart of Chornobyl | $59.99 | 106,592 81% | 3.2M | $192M (exactly $191,833,622) | GSC Game World | |
| | Schedule I | · EA | $19.99 | 288,939 97% | 8.7M | $173M (exactly $173,276,718) | TVGS |
| | SCUM | $44.99 | 98,554 74% | 3.0M | $133M (exactly $133,018,334) | Gamepires | |
| | Borderlands 4 | $69.99 | 57,874 59% | 1.7M | $122M (exactly $121,518,038) | Gearbox Software | |
| | Escape from Tarkov | $49.99 | 55,824 49% | 1.7M | $84M (exactly $83,719,253) | Battlestate Games | |
| | WARDOGS | · EA | $39.99 | 58,250 81% | 1.7M | $70M (exactly $69,882,525) | BULKHEAD |
| | Marathon | $39.99 | 44,919 81% | 1.3M | $54M (exactly $53,889,324) | Bungie | |
| | DOOM: The Dark Ages | $49.99 | 32,209 88% | 966k | $48M (exactly $48,303,837) | id Software |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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